


There was apparently a whole debacle they had with a Chinese company they were working with that ended terribly, so I wouldn't be surprised if that has further decreased those chances. However, Rejet has vocally shown disinterest inthe international market, and have made some rather scathing comments in the past (related to piracy, etc) so the chances are pretty unlikely. I've seen them in the charts from Mangagamer surveys (long after the original release of the game) so I'd say there's definitely a sizable fan base for it. Rejet: Rejet is known for having darker content in their games, and are quite well-known for Diabolic Lovers.
DORICO NO TOSHOKAN PC
Since their games are directly released on console, I think they may be a larger (?) company or at least have more financial resources than Primula, which start off their releases through PC first.Ĭompanies that have been less active/have shut down: Based on what I've read from Japanese bilingual players' reviews, their games seem to provide a fresh of breath air and seem to be well-received (see Bustafellows). This may be due to their not seeing much of a market here, or it could be due to the type of work, resources, etc that the localization process may require (see Primula). Getting this kind of revival arc, makes me think that Primula really cares about their releases outside of Japan, and truly desire to break into the international market despite what happened with E2.Įxtend: As of now, Extend has not shown much interest outside the domestic market. The whole debacle with E2 gaming may have been rather costly for the company, and so they are approaching it more cautiously this time, with sales of previous episodes dictating the release of the next one. They've been burned before by E2 gaming, but are still interested in entering the international market as they seem to have bought the rights back and have re-released the game via steam by publishing it under Pencil (Primula's parent company) and working with JastUSA. Primula: Primula is a small and (perhaps can even be categorized an indie) company known for their Taisho X Alice series. Or, it could simply just be a way for them to make a quick cash grab, as NTT Solmare has licenses to rather old games. I'm wondering if this is an indication of Otomate feeling through ways in which they can reach an international audience as they are probably the most financially capable of experimenting. While Aksys has been able to obtain the most licenses from them, Otomate games are also localized by various other companies, such as NTT Solmare via mobile. Of all the companies listed, they appear to be the most interested (or at least have the resources) to bring games here in the West. Due to the size of the company itself, they're consistently casting top seiyuus and re able to have high quality art.

In terms of type of games, I've heard that there's a huge variety but can be rather hit or miss. Several of the console games we know and love come from them through Aksys.

Otomate: Otomate seems to be the biggest and longest surviving company so far.
DORICO NO TOSHOKAN FREE
Feel free to let me know if some of these are outdated! I'm getting all this information secondhand as I cannot read Japanese.Ĭompanies that are relatively well-known and are still active: However, I wondered about how otome companies are really doing as a whole as it seems to be getting increasingly difficult in the domestic market, which is alarming since that is the main market and where these games are originating from.Īfter some digging and prior knowledge, here's what I've found. We've been getting more games localized since Aksys started tapping into the market around 2016ish so things seem to be moving mostly in a good direction over here in the West. I've been on and off with the otome scene, and was curious to see how otome companies have been doing as of late.
